QUICK ANSWER

Resonance is a linear third-person action adventure built around direct sword combat, exploration, grapnel traversal, environmental and light puzzles, stealth sequences and a story that moves between Sophia's era and the Minoan past.

What you do from chapter to chapter

The official description combines dynamic melee combat, exploration, environmental puzzles and narrative-driven adventure. Reviews describe a chapter-based structure rather than an open world, although some areas widen into hubs or larger traversal spaces.

Sophia's grapnel reaches anchors, pulls objects and controls enemies. Her sphere exposes markings and later projects or aligns light. Those tools connect traversal and puzzles instead of living in separate minigames.

Focus EntertainmentGameSpewGamesRadar+

How it differs from Innocence and Requiem

Sophia is an experienced fighter, so direct combat is far more prominent than in the earlier games. GameSpew describes yellow attacks as parry opportunities and red attacks as dodges, with stagger opening enemies to finishers or heavier damage.

Stealth and fear have not vanished. Dark sequences replace the earlier rat pressure with creatures and Petrified enemies that make light, movement and hiding the important survival rules.

GameSpewGameSpew

See the journey in motion.

Playing loads YouTube’s standard player. YouTube or Google may process device and viewing data or use cookies. Playback stays on this page. YouTube

Quick player questions

Is Resonance open world?

No. Reviews describe a linear, chapter-by-chapter adventure with some wider sequences.

Does it still have stealth?

Yes. Combat is more direct, but specific dark and creature encounters require stealth and light management.

Sources

Primary game pages and specialist guides used for the facts on this page.

Asobo StudioResonance: A Plague Tale LegacyFocus EntertainmentResonance is now availableFocus EntertainmentStory trailer and exclusive contentGameSpewResonance reviewIGNOfficial Gameplay Trailer