QUICK ANSWER

Follow the 14 chapter pages in order. Each now includes five route checkpoints, chapter-specific collectible totals, puzzle help where required and the Resonance Point replay warning.

How to use the complete route

Start with the current chapter and follow its five checkpoints in sequence. Search the named side areas before slides, squeezes, ziplines and other one-way transitions; those are the common points after which a nearby collectible becomes inconvenient to recover.

Ordinary Blades, Artefacts and Charms remain available through Chapter Select. Resonance Points are different: a replayed chapter restores the point state recorded for that chapter, so the 165-point mastery run must stay on one continuous playthrough.

Chapters 1–5: route and collectible check

This section covers Chapters 1–5. Open a chapter title from the guide library for its ordered route checkpoints; use the final column here to see whether Blades, Artefacts or Charms require a search before leaving.

#ChapterPrimary routeBlades / Artefacts / Charms
1Blood TiesEscape the village, search Faro's cabin, learn the combat basics and survive the mercenary encounter.1 / 1 / 0
2FelonsCross Venice during the carnival, recover Sophia's weapons and use the church roof to aim the mirror at the city signals.1 / 2 / 2
3Those Before UsReach the island ruins, move between present and past, and learn how reflector chains open sealed doors.0 / 6 / 4
4From Hell It RoseUpgrade the sphere, trace blue floor lines to three symbols, then clear reflector, maze and spike-trap rooms.1 / 3 / 2
5Desolation It WroughtPush deeper into the trials while alternating exploration, combat and larger environmental puzzles.1 / 5 / 5

Chapters 6–10: route and collectible check

This section covers Chapters 6–10. Open a chapter title from the guide library for its ordered route checkpoints; use the final column here to see whether Blades, Artefacts or Charms require a search before leaving.

#ChapterPrimary routeBlades / Artefacts / Charms
6What Lies BeneathNavigate the underground route, use colored beams at tombs and switch to stealth when the creature controls the dark.1 / 2 / 3
7Death It SowedOpen the colored-beam door, cross the beach and ruins, and combine grapnel traversal with wide-area collectible hunting.1 / 4 / 5
8ResonanceA story-led turning point connecting Sophia's present journey with the older Minoan timeline.0 / 0 / 0
9Night Has ComeUse braziers and slow movement to pass the Petrified, then finish the chapter with the Faro confrontation.1 / 3 / 2
10Parallel PathsFight beside Faro, cross the forest and cavern route, decode the book symbols and open another light-sealed tomb.1 / 4 / 3

Chapters 11–14: route and collectible check

This section covers Chapters 11–14. Open a chapter title from the guide library for its ordered route checkpoints; use the final column here to see whether Blades, Artefacts or Charms require a search before leaving.

#ChapterPrimary routeBlades / Artefacts / Charms
11PateraWork through the Patera trials, revisit sphere mechanics and prepare for the final stretch of the island.0 / 3 / 2
12Fading LightSurvive fast pursuit sequences, use grapnel routes cleanly and collect what remains before the endgame.0 / 2 / 1
13As OneFollow Ariadne's illuminated cables, move between safe light zones and clear Petrified rooms on the road to the finale.0 / 2 / 1
14What RemainsComplete Sophia's final chapter and resolve the story's connection to the wider A Plague Tale legacy.0 / 0 / 0

Quick player questions

Is the walkthrough spoiler-free?

The hub is spoiler-light, but chapter routes and collectibles inevitably reveal locations and some encounter types.

Can I clean up after the story?

Yes for regular collectibles and combat trophies; not as a simple carry-forward farm for Resonance Points.