QUICK ANSWER

Sophia is the playable protagonist of Resonance and a returning supporting character from Requiem. This prequel follows her younger years, her visions, her companion Leni and the journey that shaped the smuggler players later meet.

Sophia before Requiem

Asobo describes Resonance as Sophia's story. Official and review material presents her as a capable young plunderer haunted by visions, fleeing Venice after a failed heist and travelling with Leni toward the mysteries of Minotaur's Island.

Requiem players know an older Sophia as a seafaring ally to Amicia and Hugo. Resonance focuses on the experiences behind that later identity rather than retelling the siblings' plot.

How her abilities shape the game

Sophia fights directly with Blades, dagger attacks, parries and a grapnel. The sphere device reveals hidden markings and manipulates light, making her toolset equally important in combat, traversal and puzzles.

That competence is the main reason Resonance can move toward action-adventure while retaining stealth during encounters where ordinary weapons cannot solve the threat.

Sophia's practical toolset

Sophia fights directly with collectible Blades, uses the grapnel for traversal and enemy control, and carries the sphere that reveals markings and redirects light. The same tools therefore solve route, puzzle and combat problems instead of belonging to isolated minigames.

Her visions and connection to the older Minoan story drive the plot, but the guide keeps later revelations out of the opening explanation. Players arriving from Requiem will recognize the older character; newcomers receive the younger Sophia's history inside this campaign.

Quick player questions

Was Sophia in Requiem?

Yes. Resonance tells the earlier story of a character who appears in A Plague Tale: Requiem.

Is Amicia the protagonist?

No. Sophia is the playable lead of Resonance.